1 序文
2 調査範囲と方法論
2.1 調査の目的
2.2 ステークホルダー
2.3 データソース
2.3.1 一次情報源
2.3.2 二次情報源
2.4 市場推定
2.4.1 ボトムアップ・アプローチ
2.4.2 トップダウンアプローチ
2.5 予測方法
3 エグゼクティブ・サマリー
4 はじめに
4.1 概要
4.2 主要業界動向
5 世界のクラウドゲーム市場
5.1 市場概要
5.2 市場パフォーマンス
5.3 COVID-19の影響
5.4 デバイスタイプ別市場構成比
5.5 ジャンル別市場構成比
5.6 技術別市場構成比
5.7 ゲーマー別市場構成比
5.8 地域別市場構成比
5.9 市場予測
6 デバイスタイプ別市場構成比
6.1 スマートフォン
6.1.1 市場動向
6.1.2 市場予測
6.2 スマートテレビ
6.2.1 市場動向
6.2.2 市場予測
6.3 コンソール
6.3.1 市場動向
6.3.2 市場予測
6.4 タブレット
6.4.1 市場動向
6.4.2 市場予測
6.5 PC
6.5.1 市場動向
6.5.2 市場予測
7 ジャンル別市場
7.1 アドベンチャー・ロールプレイングゲーム
7.1.1 市場動向
7.1.2 市場予測
7.2 パズル
7.2.1 市場動向
7.2.2 市場予測
7.3 ソーシャルゲーム
7.3.1 市場動向
7.3.2 市場予測
7.4 ストラテジー
7.4.1 市場動向
7.4.2 市場予測
7.5 シミュレーション
7.5.1 市場動向
7.5.2 市場予測
7.6 その他
7.6.1 市場動向
7.6.2 市場予測
8 技術別市場
8.1 ビデオストリーミング
8.1.1 市場動向
8.1.2 市場予測
8.2 ファイルストリーミング
8.2.1 市場動向
8.2.2 市場予測
9 ゲーマー別市場内訳
9.1 ハードコアゲーマー
9.1.1 市場動向
9.1.2 市場予測
9.2 カジュアルゲーマー
9.2.1 市場動向
9.2.2 市場予測
10 地域別市場内訳
10.1 北米
10.1.1 市場動向
10.1.2 市場予測
10.2 欧州
10.2.1 市場動向
10.2.2 市場予測
10.3 アジア太平洋
10.3.1 市場動向
10.3.2 市場予測
10.4 中東・アフリカ
10.4.1 市場動向
10.4.2 市場予測
10.5 中南米
10.5.1 市場動向
10.5.2 市場予測
11 SWOT分析
11.1 概要
11.2 長所
11.3 弱点
11.4 機会
11.5 脅威
12 バリューチェーン分析
13 ポーターズファイブフォース分析
13.1 概要
13.2 買い手の交渉力
13.3 供給者の交渉力
13.4 競争の程度
13.5 新規参入の脅威
13.6 代替品の脅威
14 価格分析
15 競争環境
15.1 市場構造
15.2 主要プレーヤー
15.3 主要プレーヤーのプロフィール
15.3.1 Utomik B.V.
15.3.2 エヌビディア・コーポレーション
15.3.3 Numecent Holdings Ltd.
15.3.4 RemoteMyApp SP ZOO(ボルテックス)
15.3.5 Parsec Cloud Inc.
15.3.6 ペーパースペース
15.3.7 LiquidSky Software Inc.
15.3.8 Simplay Gaming Ltd.
15.3.9 Ubitus Inc.
15.3.10 マイクロソフト株式会社
15.3.11 ソニー
15.3.12 アマゾン・ウェブ・サービス
15.3.13 グーグル
15.3.14 IBMコーポレーション
15.3.15 サムスン電子
15.3.16 ゲームフライ
15.3.17 CiiNow, Inc.
図1:世界:クラウドゲーム市場:主な推進要因と課題
図2:世界:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年~2024年
図3:世界:クラウドゲーム市場:デバイスタイプ別内訳(単位:%)、2024年
図4:世界:クラウドゲーム市場:ジャンル別構成比(%)、2024年
図5:世界:クラウドゲーム市場:技術別構成比(%)、2024年
図6:世界:クラウドゲーム市場:ゲーマー別構成比(%)、2024年
図7:世界:クラウドゲーム市場:地域別構成比(%)、2024年
図8:世界:クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
図9:世界:クラウドゲーム産業:SWOT分析
図10: 世界: クラウドゲーム産業:バリューチェーン分析
図 11: 世界: クラウドゲーム産業:ポーターのファイブフォース分析
図12:世界:クラウドゲーム(スマートフォン)市場:販売額(単位:百万米ドル)、2019年および2024年
図13:世界:クラウドゲーム(スマートフォン)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図14:世界:クラウドゲーム(スマートテレビ)市場:販売額(単位:百万米ドル)、2019年および2024年
図15:世界:クラウドゲーム(スマートテレビ)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図16:世界:クラウドゲーム(コンソール)市場:販売額(単位:百万米ドル)、2019年および2024年
図17:世界:クラウドゲーム(コンソール)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図18:世界:クラウドゲーム(タブレット)市場:販売額(単位:百万米ドル)、2019年および2024年
図19:世界:クラウドゲーム(タブレット)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図20:世界:クラウドゲーム(PC)市場:販売額(単位:百万米ドル)、2019年および2024年
図21:世界:クラウドゲーム(PC)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図22:世界:クラウドゲーム(アドベンチャー/ロールプレイングゲーム)市場:販売額(単位:百万米ドル)、2019年および2024年
図23:世界:クラウドゲーム(アドベンチャー/ロールプレイングゲーム)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図24:世界のクラウドゲーム(パズル)市場:販売額(単位:百万米ドル)、2019年および2024年
図25:世界:クラウドゲーム(パズル)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図26:世界:クラウドゲーム(ソーシャルゲーム)市場:販売額(単位:百万米ドル)、2019年および2024年
図27:世界:クラウドゲーム(ソーシャルゲーム)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図28:世界:クラウドゲーム(ストラテジー)市場:販売額(単位:百万米ドル)、2019年および2024年
図29:世界:クラウドゲーム(戦略)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図30:世界:クラウドゲーム(シミュレーション)市場:販売額(単位:百万米ドル)、2019年および2024年
図31:世界:クラウドゲーム(シミュレーション)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図32:世界:クラウドゲーム(その他ジャンル)市場:販売額(単位:百万米ドル)、2019年および2024年
図33:世界:クラウドゲーム(その他ジャンルタイプ)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図34:世界:クラウドゲーム(ビデオストリーミング)市場:販売額(単位:百万米ドル)、2019年および2024年
図35:世界:クラウドゲーム(ビデオストリーミング)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図 36:世界:クラウドゲーム(ファイルストリーミング)市場:販売額(単位:百万米ドル)、2019年および2024年
図 37:世界:クラウドゲーム(ファイルストリーミング)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図 38:世界:クラウドゲーム(ハードコアゲーマー)市場:販売額(単位:百万米ドル)、2019年および2024年
図39:世界:クラウドゲーミング(ハードコアゲーマー)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図40:世界:クラウドゲーミング(カジュアルゲーマー)市場:販売額(単位:百万米ドル)、2019年および2024年
図 41:世界:クラウドゲーム(カジュアルゲーマー)市場予測:販売額(単位:百万米ドル)、2025年~2033年
図42:北米:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年および2024年
図43:北米:クラウドゲーム市場予測クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
図44:ヨーロッパ:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年および2024年
図45:欧州:クラウドゲーム市場予測クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
図46:アジア太平洋地域:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年および2024年
図47:アジア太平洋地域:クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
図48:中東およびアフリカ:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年および2024年
図49:中東およびアフリカ:クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
図50: ラテンアメリカ:クラウドゲーム市場:販売額(単位:百万米ドル)、2019年および2024年
図51:ラテンアメリカ:クラウドゲーム市場予測:販売額(単位:百万米ドル)、2025年~2033年
[表一覧]
表1:世界:クラウドゲーム市場:主要産業ハイライト(2024年、2033年
表2:世界:クラウドゲーム市場予測:デバイスタイプ別内訳(単位:百万米ドル)、2025年~2033年
表3:世界:クラウドゲーム市場予測:ジャンル別内訳(単位:百万ドル)、2025年~2033年
表4:世界:クラウドゲーム市場予測:技術別内訳(単位:百万米ドル)、2025年~2033年
表5:世界:クラウドゲーム市場予測:ゲーマー別内訳(単位:百万米ドル)、2025年~2033年
表6:世界:クラウドゲーム市場予測:地域別内訳(単位:百万ドル)、2025年~2033年
表7:世界:クラウドゲーム市場構造
表8:世界:クラウドゲーム市場:主要プレイヤー
The global cloud gaming market size was valued at USD 2,705.9 Million in 2024. Looking forward, IMARC Group estimates the market to reach USD 77,711.9 Million by 2033, exhibiting a CAGR of 39.9% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant cloud gaming market share of over 47.9% in 2024. The increasing demand for online video games, rising number of startups offering realistic games, and the growing adoption of cloud gaming services that rely on gaming analytics to monitor player behaviour are some of the major factors propelling the market.
Cloud gaming, also known as game streaming or gaming-as-a-service (GaaS), is a cutting-edge technology that allows users to play video games through remote servers, which eliminates the need for powerful gaming hardware on the end of the user. It enables gamers to access and enjoy high-quality, resource-intensive games on a wide range of devices, such as smartphones, tablets, laptops, and smart TVs, without the need for dedicated gaming consoles or PCs. It leverages the scalability and flexibility of cloud computing, which provides players with greater convenience, as they can pick up their gaming sessions on various devices seamlessly.
There is an increase in the demand for online video games and a rise in the number of casual and professional gamers. This, coupled with significant growth in the gaming industry, is strengthening the growth of the market. Moreover, the growing number of startups offering realistic, artistic, and cultural games is influencing the market positively. In addition, leading players are increasingly investing in aggressive digital marketing campaigns to promote their products and expand their existing consumer base. Apart from this, the rising adoption of cloud gaming services that use gaming analytics to monitor player behavior, preferences, and performance and provide valuable insights to developers for improving game design and user experience is propelling the growth of the market. Furthermore, the growing number of cloud gaming platforms that can provide instant game trials and demos and allow players to experience games before committing to a purchase is creating a positive outlook for the market.
Cloud Gaming Market Trends/Drivers:
Increase in accessibility and device flexibility
One of the primary factors driving the demand for cloud gaming is its enhanced accessibility and device flexibility. Traditional gaming requires expensive gaming hardware, which can be a barrier for many potential gamers. Cloud gaming eliminates this constraint by allowing users to play high-quality games on various devices, from low-end smartphones to smart TVs, with minimal hardware requirements. This democratization of gaming experiences attracts a broader audience, including casual gamers who may not have invested in specialized gaming equipment before. Moreover, cloud gaming enables seamless gaming sessions across devices, allowing players to start a game on one device and continue on another, further enhancing convenience and enticing gamers with a more flexible and accessible gaming experience.
Rise in improved gaming performance and graphics
Cloud gaming leverages powerful data centers with advanced hardware configurations, which surpass the capabilities of most individual gaming devices. This results in enhanced gaming performance and graphics quality, which provides players with a seamless and immersive experience. The processing and rendering of games in the cloud enables support for higher resolutions, smoother frame rates, and more realistic visual effects. As a result, gamers can enjoy visually stunning and lag-free gameplay, even on modest devices, encouraging them to use cloud gaming for accessing premium gaming experiences without the need to invest heavily in top-tier gaming hardware.
Growing inclination towards subscription model
The cost-effectiveness of cloud gaming is another crucial factor driving its demand. Traditional gaming often involves significant upfront expenses on gaming consoles or high-end personal computers (PCs), followed by additional costs for individual game purchases. Cloud gaming mitigates these financial burdens by offering subscription-based models, which allow users to access a library of games for a fixed monthly fee. This approach provides access to a vast catalog of games without the need for individual purchases, which makes gaming more affordable and accessible for a wider audience. Additionally, its pay-as-you-go models enable players to try out games before committing to a purchase, which ensure cost-conscious decisions. The prospect of cost savings and flexibility in game selection contributes to the rising demand for cloud gaming services.
Cloud Gaming Industry Segmentation:
IMARC Group provides an analysis of the key trends in each segment of the global cloud gaming market report, along with forecasts at the global and regional levels from 2025-2033. Our report has categorized the market based on devices type, genre, technology and gamers.
Breakup by Devices Type:
• Smartphones
• Smart TVs
• Consoles
• Tablets
• PCs
Smartphones dominate the market
The report has provided a detailed breakup and analysis of the market based on the device type. This includes smartphones, smart TVs, consoles, tablets, and PCs. According to the report, smartphones represented the largest segment. Cloud gaming services can be accessed on smartphones through dedicated apps. Users can stream games from the cloud servers to their smartphones, which enables them to play high-quality games on their mobile devices without requiring powerful hardware.
Cloud gaming platforms are compatible with certain smart TVs. Users can access the cloud gaming service through the built-in app of a TV or a dedicated streaming device. This allows them to play games directly on their smart TVs without the need for a gaming console.
Cloud gaming services can be integrated into gaming consoles. Users can access and stream games from the cloud, which expands the gaming library and eliminates the need for physical game discs or downloads.
Breakup by Genre:
• Adventure/Role Playing Games
• Puzzles
• Social Games
• Strategy
• Simulation
• Others
A detailed breakup and analysis of the market based on the genre has also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulations and others.
Adventure/Role-Playing Games (RPGs) are immersive games that involve players taking on the role of a protagonist or a character in a vast and open virtual world. Players go on quests, solve puzzles, and engage in various activities to progress through the storyline of the game. RPGs include character development, which allows players to level up, gain new abilities, and shape the outcome of the game.
Puzzle games are focused on challenging players with mental exercises and problems to solve. These games can vary from simple logic puzzles to more complex brain teasers. Cloud gaming platforms can offer a variety of puzzle games that cater to different skill levels and interests.
Social games are designed to be played with and against other players. They often involve multiplayer features, which allow players to interact, collaborate, or compete with friends and other gamers online. They can range from casual titles to more intense competitive experiences.
Breakup by Technology:
• Video Streaming
• File Streaming
Video streaming dominates the market
The report has provided a detailed breakup and analysis of the market based on the technology. This includes video streaming and file streaming. According to the report, video streaming represented the largest segment. Video streaming is the most common technology used in cloud gaming. It is hosted on powerful remote servers in data centers. Its input commands are sent to the server, and the game is processed on the remote server when a user wants to play a game. Its technology allows users to play high-quality games on devices with limited processing power due to the heavy processing handled by the cloud servers.
File streaming is another technology used in some cloud gaming services. It involves transmitting only the essential files and data needed to run the game on the device of the user. It can be more efficient in terms of bandwidth as compared to video streaming and it requires faster and more reliable internet connections to avoid performance issues during gameplay.
Breakup by Gamers:
• Hardcore Gamers
• Casual Gamers
Casual gamers hold the largest share in the market
A detailed breakup and analysis of the market based on the gamers has also been provided in the report. This includes hardcore gamers and casual gamers. According to the report, casual gamers accounted for the largest market share. Casual gamers engage in gaming more casually and sporadically. They can play games as a form of relaxation or to pass the time, rather than pursuing competitive challenges. Cloud gaming is particularly attractive to casual gamers due to its user-friendly nature and simplicity. It eliminates the need for complex hardware setup and frequent software updates, which makes it accessible to a broader audience. Casual gamers appreciate the convenience of cloud gaming, which enables them to enjoy gaming experiences without making a significant investment in gaming equipment. They value the ability to play on a variety of devices, including smartphones, tablets, and smart TVs.
Hardcore gamers are dedicated enthusiasts who are deeply passionate about gaming. They devote significant time and effort to playing video games and often seek challenging and competitive experiences. Cloud gaming appeals to hardcore gamers due to its accessibility and the ability to play high-quality games on various devices, even those with lower-end hardware.
Breakup by Region:
• North America
• Europe
• Asia Pacific
• Middle East and Africa
• Latin America
Asia Pacific exhibits a clear dominance, accounting for the largest cloud gaming market share
The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, Middle East and Africa, and Latin America. According to the report, Asia Pacific accounted for the largest market share. The increasing number of casual and professional gamers represents one of the primary factors driving the demand for cloud gaming in the Asia Pacific region. Moreover, rising reliance on smartphones and high-speed internet connectivity is contributing to the market growth in the region. Besides this, the growing number of gaming zones in commercial areas is influencing the market positively in the region.
North America is estimated to witness stable growth, owing to increasing influence of social media, rising popularity of e-sports, integration of advanced technologies, etc.
Competitive Landscape:
The leading companies are focusing on using virtualization technology to run multiple instances of games on servers simultaneously, which ensures efficient resource utilization and scalability to accommodate a large number of players. They are also incorporating edge computing to reduce latency by locating gaming servers closer to the end-users, which minimizes the time it takes for data to travel between the device of the players and the cloud servers. Moreover, leading players are integrating content delivery networks (CDNs) to distribute game data across multiple servers globally, which optimizes data transfer and improves the overall performance for players in different regions. They are also involving artificial intelligence (AI) and machine learning (ML) to optimize game settings based on user preferences and behavior, which provides personalized gaming experiences.
The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:
• Utomik B.V.
• Nvidia Corporation
• Numecent Holdings Ltd.
• RemoteMyApp SP ZOO (Vortex)
• Parsec Cloud Inc.
• Paperspace
• LiquidSky Software Inc.
• Simplay Gaming Ltd.
• Ubitus Inc.
• Microsoft Corporation
• Sony
• Amazon web services
• IBM Corporation
• Samsung electronics
• GameFly
• CiiNow Inc.
Key Questions Answered in This Report
1.How big is the cloud gaming market?
2.What is the future outlook of the cloud gaming market?
3.What are the key factors driving the cloud gaming market?
4.Which region accounts for the largest cloud gaming market share?
5.Which are the leading companies in the global cloud gaming market?
